Bahrain This Month - September 2025

As part of our focus on Back to School this month, Shruti Ramesh highlights innovative apps designed to support children’s learning, boost creativity and improve study habits, making education more engaging and effective this year. Apps bahrainthismonth.com | SEPTEMBER 2025 ENTERTAINMENT HUB 37 ABCmouse ABCmouse is a comprehensive learning platform for children aged two-to-eight, featuring over 10,000 engaging activities. It offers a curriculum that includes reading, maths, art and science, all presented through interactive games and animated characters. The app encourages children to explore at their own pace, making learning feel like an adventure. Moodfit Moodfit is a comprehensive mental health app suitable for teens and adults, offering various tools to track moods, set goals and practice mindfulness. Through customisable features, users can monitor emotions, reflect on their thoughts and engage in activities that promote positive mental health. Its user-friendly interface makes it a great resource for young people seeking to enhance their emotional wellbeing. Headspace for Kids Headspace for Kids introduces mindfulness and meditation practices to children through fun animations and engaging exercises. With guided sessions tailored for different age groups, the app covers topics like focus, kindness and sleep. The playful approach helps children cultivate a positive mindset, making mindfulness a natural part of their daily routine. The Mighty The Mighty is an empowering platform that connects kids and teens with mental health challenges to a supportive community. The app features articles, personal stories and resources on various mental health topics, fostering understanding and connection. By sharing experiences and offering support, it helps young users feel less isolated and more empowered in their mental health journeys. Prodigy Math Prodigy Math is a game-based learning platform that makes math fun for kids in grades 1-8. Through engaging gameplay and personalised maths practice, children can explore various math concepts while embarking on quests and battling monsters. The app tracks progress and adapts to each child’s skill level, ensuring they remain challenged and engaged. Osmo Osmo combines physical play with digital learning for children aged five and up. Using a tablet and specially designed game pieces, kids can engage in interactive activities that teach maths, spelling and creativity. Osmo’s hands-on approach enhances learning by encouraging collaboration and critical thinking, making it a favourite among parents and educators alike.

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